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The end is here. Life as you knew it has gone to hell after the mother of all zombie outbreaks. Now you and the few scattered survivors must band together to survive and rebuild in a 3rd-person action game set in a dynamic open world. You choose where to make your stand, designing and fortifying your home base, performing daring raids for food and ammunition, and rescuing other playable survivors with unique talents.
The player, who rated the game with the highest rank, says, “State of Decay is an enjoyable third-person open-world RPG where the player can manage a survivor community during the Zombie apocalypse. This is the first port of State of Decay to PC, based on the original Xbox 360 Arcade version of the game. It has been replaced by the Year One version of State of Decay which comes with all the DLC pre-included and also some extra content and technical updates. The resolution support in YOSE is worse than this original version, however, but otherwise, it's better. State of Decay has three primary modes of play. "Story" blends the sandbox with the scripted storyline elements, and "Breakdown" strips down the story in favor of the game's sandbox features and also adds in all sorts of unlockables. "Life-Line" puts the player in a bit of an opposite situation, instead of starting weak and trying to get stronger the player starts off stronger with all sorts of support but over time the zombie invasion intensifies and things get grimmer. All the game modes are good fun and are worth playing assuming the main game loop offers something enjoyable for the player. During the course of the game, the player will be taking direct control of a healthy survivor in their group and leaving their home base to scavenge around for resources. Fighting or avoiding the zombies in the process. Finding new weapons and also various materials necessary for survival or for upgrading the home base. Each survivor has a mixture of traits that defines how they behave in the abstracted simulation (more on that later) and also defines what kind of skills they can level up or specialize in. Eventually, after using a specific survivor for a time they will get tired and injured at which point the player will need to switch to another healthy survivor (assuming they even have any) to allow their injured one to rest. Vehicles are fun in the State of Decay and also practical as they have internal storage for increasing efficiency of supply runs. There is no fuel mechanic or anything like that to worry about here other than how healthy the vehicle is running. Also, while driving you can open your car door and hit zombies with it as you to drive-bys. That is such a minor feature but it is extremely satisfying and in every open-world game that has driving I always want to be able to hit "enemies" or whatever as I drive by but can't. Melee combat features 4 different weapon types, Blunt, Blade, Heavy, and of course Unarmed. They each have their own pros/cons, such as weight, attack time durability, and special skills that can be learned for each type. There are also stealth kills that can be performed in melee. The melee combat in this game is a fairly simple affair, you have a push, a "kill thing knocked on the ground" action, and a hit things button. It is satisfying to crush zombie skulls. The sound of confetti squishing out of their skulls is delicious. There are a lot of firearms in this game and all the traditional types can be found here. No "tribal" style weapons though such as bows or crossbows etc. Firearms have their pros/cons like everything in this game. Ammunition supply and the noise shooting causes. Noise always attracts zombies and firearms can be rather loud although there are some suppressors which can be attached to weapons. The game has an experimental simulation system that tracks things that happened since you last played. For example, if you log off the game and come back the next day there are bound to be some simulated situations that occurred while the player wasn't playing the game. Maybe some new goods were scavenged, someone had an argument or someone got sick, etc. The core of the game is certainly about managing their home base. There are a handful of preset home-base sites which have their various pros/cons. Some are more defensible, others offer better built-in facilities or more slots for building. The player will have access to a set of various "Inside" and "Outside" slots which can have different kinds of facilities built on them. Depending on what they build there are passive bonuses to their community such as better protection from sickness but at the trade-off of consuming medical supplies etc. There are also various things that can be triggered from these buildings in their community, such as building Molotov or helping a non-player community with something. I would certainly give a recommendation for Year One Edition.”
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